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🚀 Multiplayer Lobby, Matchmaking & Sync (Unity)

Lobby Creation & Matchmaking

Custom system for both public and private lobbies, supporting real-time matchmaking and seamless player joins.

Real-Time Player Synchronization

Player data, presence, and state are fully synchronized across all clients, guaranteeing a smooth multiplayer experience.

Secure Game Start & Host Migration

Secure game session initiation via Unity Relay & Netcode for GameObjects. Host migration is automatic: if the host disconnects, another player is instantly promoted with no loss of data or gameplay interruption.

Dynamic, Responsive UI

All UI updates in real time: players instantly see lobby changes, player joins/leaves, status updates, and game events.

Kick & Persistent Ban System

Players can be kicked or banned. Bans are persistent and enforced server-side—banned users are automatically blocked from rejoining, even after restarts.

Cloud-Powered Scalability

Built entirely on Unity Cloud APIs for multiplayer: leveraging Netcode for GameObjects, Relay, and Lobby services for reliable, global connections and scalable infrastructure.

#Unity #Unity3D #UnityCloud #UnityDevelopers #GameDev #IndieDev #MultiplayerDev #Netcode #Relay #Lobby

Let's get in touch!

Feel free to reach out! Whether you have a question, a project idea, or just want to chat about game development, I’d love to connect.

Email:

Discord: Lollo48#2497

*Based on : work illustrations @iluskaland 2024

*Thanks for the illustration: work illustrations byStoryset

*Thanks for the icons: flatart, font awesome, microsoft, chanut is indurstries, kalash on Iconfinder