Lobby
🚀 Multiplayer Lobby, Matchmaking & Sync (Unity)
Lobby Creation & Matchmaking
Custom system for both public and private lobbies, supporting real-time matchmaking and seamless player joins.
Real-Time Player Synchronization
Player data, presence, and state are fully synchronized across all clients, guaranteeing a smooth multiplayer experience.
Secure Game Start & Host Migration
Secure game session initiation via Unity Relay & Netcode for GameObjects. Host migration is automatic: if the host disconnects, another player is instantly promoted with no loss of data or gameplay interruption.
Dynamic, Responsive UI
All UI updates in real time: players instantly see lobby changes, player joins/leaves, status updates, and game events.
Kick & Persistent Ban System
Players can be kicked or banned. Bans are persistent and enforced server-side—banned users are automatically blocked from rejoining, even after restarts.
Cloud-Powered Scalability
Built entirely on Unity Cloud APIs for multiplayer: leveraging Netcode for GameObjects, Relay, and Lobby services for reliable, global connections and scalable infrastructure.
Let's get in touch!
Feel free to reach out! Whether you have a question, a project idea, or just want to chat about game development, I’d love to connect.
Email: loory4895@gmail.com
Discord: Lollo48#2497
*Based on : work illustrations @iluskaland 2024
*Thanks for the illustration: work illustrations byStoryset
*Thanks for the icons: flatart, font awesome, microsoft, chanut is indurstries, kalash on Iconfinder