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UNITY • MOBILE • AR

B2B MuseumApplication

An interactive educational museum experience developed with a school team for Brera Museum in Milan, combining virtual exploration, collection mechanics and Vuforia AR.

UnityC#MobileVuforiaARUI
INTERACTIVE MUSEUM EXPERIENCE
RoleGameplay Programmer
EngineUnity
Team10 — School Game Lab
Duration5 weeks

The app lets users explore a virtual museum, reconstruct artworks and unlock additional information and rewards.

On site, Vuforia scanning can reveal extra content from real artworks, connecting the digital experience back to the physical museum.

B2B Museum application
B2B Museum application
EXPLORE

Museum navigation

Players move through museum rooms using a simple navigation flow designed for a broad audience.

COLLECT

Artwork reconstruction

Missing artwork pieces are collected and used to restore exhibits.

LEARN

Interactive exhibits

Completed or selected works reveal contextual information about the artwork.

AR

Vuforia scanning

Real-world artwork scanning unlocks additional content when visiting the museum in person.

  • Camera manager: Built camera movement and follow behavior for the virtual tour.
  • Input manager: Handled touch input and mobile interactions.
  • Inventory & UI: Implemented collectible artwork pieces and the interface used to manage them.
  • State pattern: Organized exploring, interaction and reconstruction states.
  • Dialogue system: Managed contextual interactions and information around artworks.
  • Map controller: Implemented museum-map navigation.
  • Vuforia: Integrated AR scanning and content unlocks.
  • Audio / animation: Integrated object animation, sound effects and background audio.
Museum application systems and interface
Museum application systems and interface